During the 3rd Visual Analytics Summer School, hosted at Middlesex University, myself and Rick Walker gave a 2 hour tutorial on R, an Open-Source environment for statistics and graphics. The aim was to demonstrate the capabilities of R to those that haven’t used it before. Feel free to try the tutorial. All the material you […]
Author: Chris
Interacting with XVR using the Microsoft Kinect
After spending two days working on a conference paper submission to IEEE VAST, I decided to give my myself a Friday afternoon project. I took some of the earlier Microsoft Kinect work I had done and connected it to the XVR simulation software that we’re using as part of the FP7 CRISIS project. The XVR […]
CRISIS Communicator
The end users of CRISIS project made it clear that voice communication was a key requirement for the final training system. The primary reason being that trainee communications needed to be made available for analysis during after action review. For that reason, I was required to develop a bespoke voice communication tool. It was developed […]
An Android Tablet App for Observing Trainees
Collecting data for trainee debriefs in the field of emergency response can be a long and tedious task. As part of the FP7 CRISIS project, I developed an Android application for instructors to use when observing trainee performance during a training exercise. The simple user interface allows them to make text and photo observations, and […]
The TwoRoo Mind Reader
After doing some development work on Android for the CRISIS project that I am currently working on, I wanted to give myself the challenge of developing a standalone Android App and publishing it to the Google Play store. My “Hello World!” of Android development if you will. The App is based on a magic trick […]
Using a Tablet as a Game Controller
I investigated how the gyroscope of a tablet controller can be used to navigate a 3D world. The tablet can also be used as a more naturalistic drawing tool, that can then be synced with the 3D simulation. The 3D world is created using the Unity game engine, and is coded using C#. The tablet […]
A Prototype Hybrid Field Exercise and Command Post Training Environment
As part of the FP7 CRISIS Project, this work investigates how to design training simulations to train roles such as Silver Commanders. To take on these roles, trainees need access to the incident scene first hand, as well as access additional media such as local TV coverage, and their internal logging system. I developed this […]
Invisque
Invisque stands for INteractive VIsual Search and QUery Environment. It is a tool for searching, querying, and hypothesising about large data sets. Analysts can view meta-data about an item (documents, images, videos, etc.) as an index card, and can sort and filter clusters of index cards using intuitive gestures. I developed the user interface in […]
Gestural Interaction for Training
We used the Microsoft Kinect to create a simple free-handed interface for navigating a 3D world and performing triage. We also developed a walking system for physical exertion. My colleague, Peter Passmore, created an API that included the gesture recognition and I incorporated the API into a 3D world that was developed using the Unity […]
Interaction with Large, High-Resolution Wall Size Displays
Whilst studying for my PhD at the University of Leeds between 2006 and 2010, I created a multi-window visualisation system (with an accompanying window manager) for running across a Powerwall (a tiled display). The 28 monitor Powerwall at the University of Leeds has a total resolution of 53 million pixels and is powered by 7 […]